Ir al contenido principal

REFERENCES

 REFERENCES 



·Luckin, R., Holmes, W., Griffiths, M., & Forcier, L. B. (2016). Intelligence Unleashed: An Argument for AI in Education. Pearson Education.

https://static.googleusercontent.com/media/edu.google.com/es//pdfs/Intelligence-Unleashed-Publication.pdf

·Holmes, W., Bialik, M., & Fadel, C. (2019). Artificial Intelligence in Education: Promises and Implications for Teaching and Learning. Center for Curriculum Redesign.

https://curriculumredesign.org/our-work/artificial-intelligence-in-education/

·Garrison, D. R., & Vaughan, N. D. (2008). Blended Learning in Higher Education: Framework, Principles, and Guidelines. Jossey-Bass.

https://www.wiley.com/en-us/Blended+Learning+in+Higher+Education%3A+Framework%2C+Principles%2C+and+Guidelines-p-9781118269558

·Means, B., Toyama, Y., Murphy, R., & Baki, M. (2013). The Effectiveness of Online and Blended Learning: A Meta-Analysis of the Empirical Literature. Teachers College Record.

https://www.learntechlib.org/p/156867/share/

·Papert, S. (1993). The Children’s Machine: Rethinking School in the Age of the Computer. Basic Books.

https://lcl.media.mit.edu/resources/readings/childrens-machine.pdf

·Stoeckel, M. R. (2020). Literature Review of Constructivism in Online Science Courses.

https://arxiv.org/abs/2007.07745

·Allen, A. (2022). An Introduction to Constructivism: Its Theoretical Roots and     Impact on Contemporary Education. Journal of Learning Design and Leadership, 1(1), 1–11.

https://ldljournal.web.illinois.edu/wp-content/uploads/2022/09/Andrew-Allen-Constructivism_JLDL_Vol1Issue1September2022.pdf

·Downes, S. (2012). Connectivism and Connective Knowledge: Essays on Meaning and Learning Networks. National Research Council Canada.

https://www.oerknowledgecloud.org/archive/Connective_Knowledge-19May2012.pdf


Makeblock. (n.d.). mBlock AI & Machine Learning Features. Retrieved from https://www.mblock.cc

Zhang, X., & Nouri, J. (2022). AI and Machine Learning in Educational Robotics: A Review of Tools and Applications. Computers & Education, 180, 104432.

Makeblock. (n.d.). Codey Rocky – The Smart Robot for Coding and AI Learning. Retrieved from https://www.makeblock.com

Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas. Basic Books.

Piaget, J. (1950). The Psychology of Intelligence. Routledge.

Ackermann, E. (2001). Piaget’s Constructivism, Papert’s Constructionism: What’s the Difference?. Future of Learning Group, MIT.


Adobe. (n.d.). Stop motion animation: Definition, techniques, and examples. Adobe. https://www.adobe.com/es/creativecloud/animation/discover/stop-motion-animation.html


The Guardian. (2024, September 21). Skeleton warriors and plasticine chickens: Why stop-motion animation is still going strong a century on. The Guardian. https://www.theguardian.com/film/2024/sep/21/stop-motion-animation-aardman-willis-obrien-harryhausen-henry-selick


PBLWorks. (n.d.). What is project-based learning? PBLWorks. https://www.pblworks.org/what-is-pbl

Glossary of Education Reform. (n.d.). Project-based learning definition. https://www.edglossary.org/project-based-learning/

List, A. (2019). Defining digital literacy development: An examination of pre-service teachers’ beliefs. Computers & Education, 138, 146 158. https://doi.org/10.1016/j.compedu.2019.03.009 (Elsevier journal)

Ng, W. (2012). Can we teach digital natives digital literacy? Computers & Education, 59(3), 1065–1078. https://doi.org/10.1016/j.compedu.2012.04.016 (Elsevier journal)

CultureAlly. (2023). What is cultural awareness? https://www.cultureally.com/blog/what-is-cultural-awarenes

Oxford Review. (2023). Cultural awareness: Definition and explanationhttps://oxford-review.com/dei-dictionary/cultural-awareness-definition-and-explanation

Kaplan, A. M., & Haenlein, M. (2010). Users of the world, unite! The challenges and opportunities of social media. Business Horizons, 53(1), 59–68.

Boyd, D. M., & Ellison, N. B. (2007). Social network sites: Definition, history, and scholarship. Journal of Computer-Mediated Communication, 13(1), 210–230.

Ferrari, A. (2012). Digital Competence in Practice: An Analysis of Frameworks. JRC Technical Reports, European Commission.

Carretero, S., Vuorikari, R., & Punie, Y. (2017). The Digital Competence Framework for Citizens with eight proficiency levels and examples of use. European Commission.

Comentarios

Entradas populares de este blog

SPOTTER DIAGRAM

 Here is our Spotters Diagram. 

COURSE COMPETENCIES TABLE

 Course Competencies Table How Our Tasks Show What We've Learned.  CANVA LINK TO OUR COMPETENCES TABLE:   https://www.canva.com/design/DAGnWVOsRso/PuoQySGUjkoOKrplU_znsg/edit?utm_content=DAGnWVOsRso&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton - CG3 - CE4 CG10 CE11 MB16  VISUAL CHART 

THIRD TASK

 THIRD TASK  We think that this task is also essential to be in this Portfolio is Codey Rocky Brief Task Description.   On this task, we are doing an activity with Codey Rockies. For this, we are going to create an activity related to Murcia and the different directions in English. Firstly, with two cardboards (A3), we designed a road map of  Murcia, since this year the city is 12 centuries old.  So, in pairs they will have to get to the different places we tell them using the Codey Rockies. The aim of this project is for students to work together and discover Murcia in its entirety and also learn the different directions in English.  They will be using the Star's phone (Pablo) for the different directions.  2. Final Product: Include the result of your work: file, image, video, presentation, comic, etc.  https://drive.google.com/file/d/1e3JUaRDI9fPIBZXWeKkO8WPXyVzgRfiT/view?usp=sharing IMAGES:  3. Group Roles: Describe how the team organize...